Category Archives: projects

Another Photo Walkabout Tomorrow

It’s time tomorrow for yet another photo walkabout, when my dear buddy Nicholas and I wander around looking like absolutely ridiculous human beings and pointing things at cameras while asking you to come along and do the same. This time we once more have a model, who once more is pretty. Wouldn’t want to break trend here. Don’t believe me? How about a picture? Yeah?

Photo Courtesy Caitlin Davies

See? Like I said. So, the plan is tomorrow, May 10, 6pm, at West and Washington St here in the fine city of Indianapolis. Free as always to come, but we encourage tipping of the model, who’s coming out and being a good sport so you can get awesome pictures. If you need to get ahold of me about it, use any of the contact thingers down in the site footer. Seriously people, they’re their so you can contact me. Hit me up. Keep me company. Stalk me at night. Please, no Phil Collins outside my window, though.

Sparkle Beta Gets Closer, Blog Starts To Take Form


All you hip kids waiting eagerly on the first major Grimey Studios project–Sparkle–to hit beta don’t have much longer to go. The galleries remain fast and stable, providing elegant effects in IE6, IE7, IE8, Firefox, Safari, and Chrome browsers. The built-in permalinking and variable speeed slideshows will continue to please your viewers. The support pages are quick and painless to add and edit, as simple as picking a choice and as friendly as typing in Word. The last major hurdle is the blog, which today got a massive jolt to the theming and is at least good enough for viewing.

Things that still need done before the initial beta release:

  • Finish the blog (theming, Fancybox, comments, comment form, blockquote styling, and a few other details)
  • Address the gallery captions (they’re a bit unreliable and frustrating, which is counter to the goals of Sparkle)
  • Add the “Modern” and “Sophisticated” color schemes (those’d be “Black” and “Grey” to you proletariat out there)

Once the beta is out, there will be some continued work as we push towards version 1.0, which should include cleaned up graphics, better load time, and a few other tweaks here and there.

Also, soon Grimey Studios will be able to offer a custom version designed to work quickly and easily with WP eStore, a powerful Paypal-driven shopping cart that’ll let you sell your work direct from your galleries, all while maintaining the chic and minimalist portfolio look of a modern fine arts or commercial photographer.

Sparkle Updates

Done (or Mostly Done):

  • Footer (now contains extended links: Cooliris/Media RSS, Blog RSS; also contains “powered by Sparkle” badge)
  • Parent Galleries: now support text and generate simple lists for all galleries under them.
  • The main gallery system (obviously). Still supports variable speed slideshow, infinite galleries, auto-thumbnails, and captions.
  • Faceplate/menus (mostly done, active page tracking still needed)
  • Info pages (mostly done). They at least exist at all now, though some more styling will be nice.

Big “To-Do’s”:

  • The blog. All of it. Whug.
  • Tweak Fancybox’s styles and close button to be less stolen wholesale from this site.
  • Add “About Sparkle” page to link with logo
  • Color schemes.
  • Figure out a way to add about info to galleries while retaining austerity. I’m thinking more custom fields might sadly be the way to go here.

And I still have 2 weeks to get that settled for the beta. W00t!

Sparkle Blog Gets Real Fake

blog-previewSparkle takes another step towards its release today with the first draft of the blog portion of the interface mocked up and available to rub your eyes all over.

The goal, as with the gallery portion, is to focus development on ensuring the optimum availability of options and a design that emphasizes the expectations and mechanics of the medium, without conflicting with the clean minimalism of the gallery.

The design aims to be very modern and approachable, without sacrifing professional austerity. The ultimate goal is to present a blog interface for artists to speak through that suggests professionalism without being so stark as to strain the reader’s eye, encouraging them to spend longer reading actual content, and increasing the likelihood that a given artist will stick with them by allowing personallity to temper impressions gained from the gallery.

Whew, that was a lot of jargon-speak. Surprised I didn’t throw ‘synergize’ in there somewhere. Keep your eyes peeled, the first demo of the final gallery mechanic is coming soon.